Wound and Blood Integration

 



timecode 00:12 - 00:26


  • Here, I began by painting out the blue hand and employed a combination of projection and hand tracking techniques. I created multiple clean plates and utilized cross warps and cross dissolves until achieving a flawless cleanup.





  • Additionally, I selected and adjusted wound images from a reference library. Using Mocha and Nuke, I tracked these images to ensure they seamlessly adhered to the character's motion and perspective changes.

timecode 00:01 - 00:11

  • In this sequence, where the actor's throat is slit by an orc, various tasks were required. 

  • Initially, I cleaned up some dirt and added some around his neck and chest and ensured consistency across shots in the sequence. 



  • I incorporated blood and wound elements, along with DMP, and tracked them using smart vectors and spline warps. 



  • Additionally, I performed stabilization to address camera jitters in the plate, as well as stabilized the breathing of the actor once they had died and were lying on the floor.

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