Nuke Particle System for Falling and Floating Debris


  • In this sequence, in addition to compositing CG elements, I developed a Nuke particle system to simulate falling debris and underwater flowing debris. Due to time and production constraints, we opted for a compositing approach to incorporate additional debris into the sequence.



  • After conducting some research and development (R&D), I successfully created a robust system of Nuke particles. We utilized this system in the sequence to enhance the complexity by adding additional falling and floating debris layers.







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